Unity game developer · Isfahan / Everywhere

I build worlds
that stay with you.

I’m an indie game programmer and software engineer creating Unity and C# games, generative art, and playful interactive systems.

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01 / 05PORTFOLIO 2025
01 / perspective

A practice in curiosity

Technology is my
raw material.

From a single line of code to a whole universe of rules, I look for the point where engineering becomes expression. My work lives between games, systems, and art.

01 — SYSTEMS
02 — STORIES
03 — WONDER
02 /

Unity games, software tools & generative art

Built with intent.
Played with feeling.

01 · GAME / UNITY

Impasse

A 2D isometric puzzle-action game about friendship, coordination, and hope. Winner of the Isfahan University Game Dev Camp Final Jam.

02 · GAME JAM / ARCADE

Balls
of Chaos

A bullet-hell survival game compressed into 100 seconds of escalating mayhem. Seven days, four creators, one endless swarm.

03 · GENERATIVE ART / FXHASH

FxPlanet

Two thousand unique planets generated from layers of noise, code, and a little cosmic patience. An interactive NFT collection on Tezos.

03 / the human behind it

A little context

Hi, I'm
Hooman.

HJ

I’m an indie game developer, software engineer, and generative artist with a deep passion for storytelling, creativity, and innovation.

My journey has taken me from game jams and award-winning prototypes to procedural art and research. I specialize in Unity and C#, while constantly exploring the space where code can make people feel something.

I hold a Master’s degree in Computer Software Engineering, and my focus is game development. My most recent role was as a game project manager, keeping teams and builds on track from prototype to ship.

Unity / C#game development
JS / p5.jsgenerative systems
MA software eng.research & learning
04 / make something

Have an idea?

Let’s make
the strange real.

hooman.jalalpoor@gmail.com